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Castle, promote, and checkmate
Black vs. white: first to line up five wins
Territory scoring and ko fights
Roll, take off, and race home
Move diagonally, jump to capture; captures are forced
Pour matching balls into the same tube
Alternate colors and collect each suit from Ace to King
Match color or rank; action cards shake up the pace
Pass cards and dodge penalty points
Drop blocks and clear full rows and columns
Drop discs and connect four
Fire backwards. Defend breakfast!
Throw the sticks, take shortcuts, stack and capture
Avoid bags and make your bid
Juggle four free cells; almost every deal can be solved
Outflank to flip discs; most discs wins
Capture the most men
Form yaku with hanafuda cards, then call Koi-Koi to push your luck
Make melds, knock early
Build eight same-suit runs from King to Ace
Match the pips; first out scores
Official Chinese competition rules with an 8 fan minimum
Drop captured pieces, promote and hunt the king
Name trump and win tricks as a team
Fill cells by the numbers to reveal a hidden pixel picture
Meld, lay off and race to 500
Fill 1–9 with logic
Match flower cards, steal pi, then call Go or Stop
Make 15s and pairs, and peg to 121 first
Play cards one rank apart and clear all three peaks
Build runs and groups, rework the table, go out
Match stacked tiles to clear the board
Pick your setup. Rule the palace diagonals.
Roll, move and be first to bear off all 15 checkers
Aim, shoot and pop three of a color
Meld as a team and build seven-card canastas
Swipe to merge tiles toward the goal
Diamonds three starts. Twos rule.
Link matching tiles with at most two turns
Match three identical tiles to clear them
Partner up and score a point for each extra trick
Read the numbers and uncover every safe square
Bid for landlord. Bombs double the score.
Swap neighboring gems to match three
Move the generals aside and get Cao Cao out
Go out first to become President; last place gives up top cards
Match suit or rank; 8s change the suit
Two decks, two teams, wild cards
Ask for cards and collect books of four
Two decks, partners, trumps and tractors
Beat every play you can; first out wins
Hidden ranks. Team up to capture the flag.
Flip to claim a color. Clear the mines, capture the flag.
Cross the river. Corner the general.
Flip to claim a color. Higher ranks capture lower.
Riichi, tsumo, and dora
Japanese sanma: pull North as dora
16 tiles, scored by tai
Hong Kong rules, 3 fan to win
Battle to the end: swap three, void one suit
Win with any complete hand, optional White Dragon jokers
Chinese Official scoring, two players